Act 3 merc could use more sorceress spells on higher difficulties and have his (to us unseen) skill tree with synergies, so the skill damage scales beyond normal. Act 5 merc could have different variants that would have the equivalent of aura support: various warcries and maybe weapon specializations (also 2 handed and dual wield). But Act2 merc is used 99% of the time because of the auras, Act3 merc is basically worthless beyond normal difficulty, Act1 merc is used only until Act2 one is available or, like Act5 merc, is considered only with very specific endgame items.Īll mercs should be equally considerable.Īpart from simply making the damage more equal, here are some examples of them being more useful/fun like the aura merc is: ![]() ![]() ![]() Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Threadĭ2 has 4 types of mercs.
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